Zealot Horde
Sent in by DiabloMan78, thanks!
Ok I know there are alot of zealot rush tecniques, but I think this one works best. (If you don't think so please tell me.)
Phase I: Scary Scary Zealots
Anyways, first you make a probe from your nexus. Qickly make your four probes mine minerals. (Now you should allie and put AC on if nessesary.) Once the probe is made make him mine minerals and make two more. When the second probe comes out make him mine minerals. Wait for the third and as soon as he is made make a phylon. Make one probe while the phylon is being built. The probe and phylon should be made around the same time. Use the recently made probe to make a gateway and then send him to mine minerals. While the gateway is being made, make 1 phylon and 3-4 probes so you will have 100 minerals as soon as gateway is made. When gateway comes in make a zealot as soon as possible and keep making probes. As soon as you put 2 zealots in line to be made plus the one zealot you made earlier(that equals 3 for all the mathematically uninclined people out there); make another gateway soon followed by a phylon. Keep making probes, phylons, and zealots. From this point build things in this order: you make a 3gateway, phylon, 4gateway, assimilator(2 if BGH), fordge, 1 cannon for cloaked units, cybernettics core, and fith gateway. By now you should have alot of zealots and you should beable to kill someone.
Phase II: Draggons, Corasairs, and Aribitars
Start getting dragoons soon. Get the upgrade at the cybernetics core and make two more fordges. (Now you have three fordges, it is up to you to determine when you upgrade.) Don't rush getting up the tech tree because your final army will be mostly dragoons anyway, with an aribitor and few corsairs. Making a second base would be a good idea right about now, but that is optional, because it delays climbing up the tech tree. (I'd go for second base.) You need to then make one starport, Citel of Adun, and that dumb place I don't know the name of, but it makes reavers and observers. Soon after these are built make templar archives, Fleet Beakon, and of corse your Observatory that lets you build observers at that dumb place. Make four corsairs, four templars, and 1 aribitar to support your dragoons. (Remember to upgrade to get thier spells including recall.) Now here is an awesome way to reacall. (This works even when they have defense in the back of thier base!) With your four templars cast hallutionation on your aribitar twice. Send the hallutions (there is about 12) to the back of their base with the real aribitor close behind. All the hits will be done onto the fake aribtors. Next simpily use recall. (You should still have plenty of hallusions alive.) The great thing is, is that even when you recalled your army in your oppnent's base, he still doesn't know which aribitor to shoot down! If this needs some back up, send your corsairs in to use disruption web.
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This strategy can rarely be rushed so it is great for rush games and BGH. (I would defenetly not use this strategy in non-rush games-->If you do you need to make more gateways.)If you are rushed however, attack with all your probes because if you didn't go slow they can only have 2 zerglins and a zealots is on the way. So far I have used this strategy and have only been rushed once, but I still won the game. And don't follow this exactly word for word because I may have missed a few thing and I probably didn't get everything exact. Make sure you put cannons at the side of your base if you think they'll drop. Another good thing is that even in Original this strategy works fine (Your just lacking corsairs.) Well that is all I have to say. P.S. what is the dumb place called?
CreepColony's Opinion: A nice strategy, but if you want, you can have 2 arbiters to recall twice, and add more destruction and confusion. By the way, the "dumb place" is the robotics facility.