Shuttle Go Round
Submitted by Omni Cloud
This tip is really simple as is NOT for money maps. This will work on any non-money map, and can be pulled off fairly early. Start off building as normal, expanding 2, maybe even 3 times if possible. Build 2 or 3 gateways, 2 Robotics Facilities and make sure you can build Dragoons, Reavers and upgrade Shuttle Speed and Dragoon range. Upgrading Zealot speed can help, but it`s not totally needed. Find your opponents base fairly early on, making sure you know they have a weak spot to drop, and if not, send in some hallucinated shuttles first, having them take the hits. Takes about 4, maybe 5 shuttles, leaving 3 at base. Load up 2 reavers, 4 Goons and 4-8 Lots. Send them all in to the resource line. Send all the shuttles back, and have the reavers destroy and defense that would prevent further drops. Never stop building units, and fill the other 3 shuttles. Bring an observer to start with of course, and keep the shuttles droppin, then returning to get more units, going back and dropping again. This will tear them apart. While doing tis, you can tech to Scouts or Carriers maybe and really do some damage. Make sure if an attack starts to go wrong, pick vital tarets. ALWAYS hit Templar Arcives and Cybernetics Core first. Ten o for the Forge of course hitting pylons helps and killing off units producing buildings is a given. As long as you remember detectors, never stop building, and keep teching up, you should be able to win with this. And keep in mind never to NOT have units in your base, a retaliatory attack that kills you is pretty embarassing.
CreepColony's Opinion: Air units can stop this pretty easily, so watch out.