Near-Guaranteed Drop
Submitted by holyfire913
Okay, this is pretty easy to pull off is you have the resources (meaning a money map)and an ally. First of all, you need to get 4 Arbiters(Fully Charged with 200 energy and with Statis Field), 4 Carriers(Has 8 Interceptors), 4 Observers, and 6/8 shuttles. Also, if you want to you can add in a few Hallucinations. Okay, This is a mid-game straegy. By this point you should have 4 Stargates, 8 Gateways, and 4 Robotics Facilities. You should have at least 12 probes mining too. Now get 6/8 shuttles and make each Gateway build 1 Dragoon and 2 Dark Templars. Make the Stargates build 1 Carrier and 1 Arbiter each. While they are building, build more probes. When they are done, load each shuttle with a Dragoon and 2 Dark Templars. Then divide it into two groups. Each group should have 3/4 Shuttles, 2 Observers, 2 Arbiters, and 2 Carriers. The Observers should be at the front with the Shuttles following them. Then the Arbiters follow the Shuttles and the Carriers
follow the Arbiters. Make sure that the Observers are about half a screen away. Now tell your ally to attack from the front. Now here's the trick. You send your 2 groups into visual range on the opposite sides of the enemy base after 5-15 seconds. Usually the oppenent would have moved all his units to the front of the base by this point. Now if the Observer encounters anti-air defense, move in the carriers and destroy them. All you need to destroy are the detector units. Against Terran, only destroy the Turrets because they are detectors. Against Zerg you should statis the Overlords. Then they aren't detector unit anymore for about 1 min. When they meet over the mineral patch, drop the Templars and Dragoons. In case if you are wondering, would you think that cloaked units are attacking if you can see Dragoons? Probably not. They will go after the Dragoons because they can see them. By this point the Overlords will be coming out of statis. It doesn't matter anymore. If he is a good zerg player he wonter move his overlord need Dragoons. Now kill all of his workers with the Dark Templars and Dragoons. If your forces die here, it doesn't matter because you killed their workers not to mention you should be flowing in "cash" and your Arbiters, Carriers, and Shuttles are still alive (assuming you moved them out after you dropped). Now you can build up 1 group of Zealots, 1 group of Dragoons, and 6 Reavers. Send it off to attack the enemy's base. If it fails, you should build another force with the same units but adding on 6 scouts (It doesn't matter if these units die as long as you have defensive units at your main base). Conintually do this and you will win because they don't have that many minerals since they keep rebuilding their defenses after you attack (and the building don't build instantly). One last note, if is takes awhile for your units to get to the enemy's base, research and use recall from the Arbiters you have left.