Heavy Metal
Submitted by {ILK}PsYcHoTiC
Ok, most people know what Heavy Metal is but if you don't, this is where i come in. Now, basically Heavy Metal means Tanks and Vultures/Golaiths. What you want to do is create Tanks for attacking the enemy main/expansion/posision and you use the Vults/Gols as a screen for the tanks. Now, depending on what your enemy is using depends on what you build, weather you build Vults or Gols. For example, if your fighting a Protoss and they are going dragoons and Zelots you would get Vultures. YOU MUST HAVE SPIDER MINES. The mines are a vital defence for your tanks. When the Dragoons/Zelots come, the mines disrupt and slow down the attack so your tanks pound them at a distance. The Vultures can also ambush the units after taking a pounding from the Tanx by swooping in and engaging them in front of the tanks. Same principle applys to Zerg. Now lets say a deflier/Templar gets close? Use the Vults to knock em out fast. Also you should have SCV's close to build Missle Turrets, in case of a couple scouts/mutas. Now You build goliaths When your opponent go's air. Goliaths are the best anti-air. Simple as that. Also use the Gols as a screen to stop the enemy from attacking your tanks.
Ok now that you got what your supposed to do, here's the build order
1. At 8th scv, Supply depot
2. At 9th SCV, Barracks
3. At 10th SCV, Refinery
4. 11th SCV to minerals
5. 12 and 13th to gas
6. Start factory by the time u reach 15th SCV
7. Start pumping out Vultures/tanks (Vultures for ground/Tanx for air)
8. Get another Factory ASAP
You should be fine from there. I hope this helps. And Remember, SCV's AND SPIDER MINES. Vital.
CreepColony's Opinion: This is really good against Protoss on Lost Temple.