Hit and Run Marines
Submitted by RJ

This is an extremely good tactic against toss players who are going mass zealots. First of all, build a barracks faster than they build the gateway so you can get at least 2 marines out of the barracks before the first zealot. Rush your 2 marinss up to their base as quick as possible. Start harassing and maybe get one probe. The point is not to kill any probes but to piss the player off. HE/SHE should have 2 zelaots and more on the way by the time your marines have died by the atatck of the probes and the zealot. Now, after having 2 barracks and an academy, start the stimpack upgrade first. Get marines and run em to the choke point, send one in to scout the situation and stop the tactic right away if there is even one cannon.(Instead go for tanks.) Send in the (you should have like..) 8 marines with the stimpack against the 6-8 zealots he has depending on how good he is at makin' em. Have a couple of shots and backoff righ away with your faster speed. Keep doing it until he backs up his zealots. Now, this part U gotta do quick. Send 2 marines with stims at one corner for the probes. He will get the zealots to kill em. Then witht eh remaining, go to the other corner for the probes and kill at least 4 or 5 if Ur lucky. Dont lose the marines yet! After running away, the player will definitely go for goons. This is when you will get bats real fast and send em in with meds to kill the zelaots. Bring SCV's for bunks against the goons and you should win!

CreepColony's Opinion: Requires a lot of micromanagement and can fail pretty easily.