Dragoon Combat
Sent in by Glaive[LR], thanks!


Let's say you have a team of dragoons. If you opponent has zealots and they don't have the speed upgrade and you want maximum efficentcy then you'll need to dance your goons. Have all your goons fire at will. When the zealots go to attack a certain goon, click that goon and move him back so those zeals are chasing him while your other goons get free hits. If the zealots retarget then stop the goon that is moving and move another goon. This will hurt the zealots bad. For goon vs goon. Pull the wounded dragoons back. If you pull it back the enemy goons will either chase after the wounded one and take hard hits, or he will retarget. If he retargets then move your wounded goon back up to get into the fight. Against cannons is the same thing. Attack the cannons and when i goon is being pounded on then move him back, the cannons will switch targets.. so you can move that goon back in the fight to fire some hits on the cannon and will be unharmed since the cannon is firing at another goon. And that is dragoon combat.

CreepColony's Opinion: This requires a lot of micromanagement, so not recommended for newbies.