Distraction Dropping
Submitted by -AgentSmith-
Dropping. A fast victory, but yet ive seen 5 dropships come into my base and be destroyed by my men gaurding it before they can unload. THis is why you need to have a distraction drop. This is great against zerg, mainly because they do not make defense.
1. Send all scvs to one patch, then pick them off as they go to other patches.
2. Make scvs constatly until 8, and remember the rally point. Build a supply when he comes out, blocking the entrance if you prefer ( recommended that you dont)
3. Constatly build scvs, and when the scv is done with supply, have him build REFINERY. Trust me.
4. 2 more scvs after refinery, then 2 barracks when the money comes.
5. Another refinery after the money comes.
6. WHen both refineries finish, send 3 scvs to each (or 2 additional)
7. build 2 factories and an academy. You should have had building marines this whole tiime out of 2 racks.
8. build 2 ports when factories are done pump vultures out of one, machine shop the other.
9. tanks when its done and siege
10. When you have 30 marines 7-10 medics and 5 tanks and some vultures, then take about 10 rines and 3 medics to the opponents choke along with a few tanks.
11. siege, and watch the enemy start running toward the entrance. Scan minerals for lurks.
12. Load all your men into the dropships and unload behind or in minerals and watch the havoc as they have no men to defend because they attacked your weak choke point attempt.
Have Fun!
CreepColony's Opinion: Good strategy, but I would recommend more tanks when dropping.