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Official Zerg information remains scarce

Since the announcement of Starcraft II in Seoul, the Starcraft II website has been releasing a steady stream of information on the units and structures that will be found in the game. They have, however, remained especially tight-lipped on the Zerg units.

That has remained the case for quite some time. On March 10, 2008 the first Zerg units that will be appearing in Starcraft II were released. However, the two units weren’t exactly big news. The Hydralisk and the Mutalisk, two units that appeared in the original game had both already been unveiled in various trailers. The newest unit, the Baneling, is hardly a step up.

The Baneling, which was unveiled in the original Starcraft II trailer is a mutation of the Zergling that turns it into a land-based suicide unit. Strategically, this should provide several options, especially to players who liked to make heavy use of the air-based Scourge in the original game, as the Infested Terran unit of the first game was difficult to obtain in Battle.net play and could not be strategically planned around.

What is frustrating for Zerg players, however, is this isn’t exactly new news. The Baneling was unveiled over a year ago; the excitement has long since faded. Blizzard has given tantalizing shots of various other Zerg units, such as units that can infest Terran structures and even Terran air units, but they’ve yet to release any concrete information on their own site.

Speculation already runs rampant regarding the Zerg units and their abilities. Hopefully within the next few months, Blizzard will be willing to give zerg players a glimpse of something new and exciting to offset the long wait. Terran and Protoss players have already seen their fun new toys, it’s about high time Zerg players get a piece of the action as well.

New Unit Released? The Terran Nomad

“It appears that Blizzard has finally released a new unit: the Terran Nomad. I’m not sure if alpha players had the chance to use them, but regardless, the Nomad seems to take the place of the Science Vessel. While the Nomad is a detector, it can construct an auto-turret while maintaining its hover (it does not specify whether it may move during the process, but it appears that it cannot.) The auto-turret can be deployed on command. This small ground turret can give the extra push a few marines may need or be key in holding off a small expansion from a couple of basic units. However, the turret seems small and unlikey to compare to a solid defense plan with bunkers and tanks and such. The auto-turret is also speculated to have an “extended period of time” when deployed. It is unlcear whether the turret runs on a limited amount of energy, limited amount of ammunition, or simply stays until destroyed.

By deploying its two aft-mounted nano-welders, the nomad can construct a variety of small, semi-permanent defensive structures to meet various threats in a matter of moments.

A small tactic I have been thinking of is deploying a few of these behind or inside enemy mineral patches, quickly disposing of miners.”

To read the full article and to see the backstory behind the Nomad, go to http://starcraft2.com/features/terran/nomad.xml

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