Bunker Confusion
Sent in by Jay
This strategy's only purpose is to make your defence look a lot stronger than it really is.
good for expansion bases, where u cant afford to split your attack force up to protect all your bases.
basically,. all you do is make like tons of bunkers. like 4-6 at the choke point.
then make like 4 or 6 marines (fill each bunker with like only 1 marine each)
now when an emeny scouts u wiht like an observer or something like that. he might get scared and see like 6 bunkers
(whihc he doesnt know is only filled with 1 marine)
and he will hesitate to attack you therefore sparing your lightly defended expansion base. (since your real dfense is at
your main base)
but some players get suspicious of why people make so many bunkers... wihtout tanks.
so make like 2 tanks along with turrets with your bunkers.
Since no one really notices the difference between 1 marine shooting out of a bunker and 4 marines. this should work.
and most people DO assume bunkers are full.
But this trick could fail if, they send in a strong unit with high hp like a zealot. and run in. 6 marines in 6 bunkers
wont anihilate a zealot as fast as 24 marines in 6 bunkers. And experience players would know the difference...
"hmmm. 6 bunkers... how come my zealot took so long to die?"
Ghosts and tanks are a good combo too if you have 6 bunkers full of them. if no one attacks with medium sized units.
ghosts will take out small units really easily due to its range. and tanks will kill all bug units
add turrets in for detection and air D. and its a strong defensive system
CreepColony's Opinion: It's pretty easy to tell if there is just 1 marine in a bunker, so maybe you can put 2 in some of the bunkers.