All Round Attack
Sent in by Arth AKA Shadow_01
okay, i relise not many people find it hard to read strats so ill make try to make this easy to understand.
- build as many probes as you can for the first pylon
- half way through the last probe warp start warping a pylon
- once all your probes are after minerals get one to warp in 2 stargates
- when the stargates are done start to build up on zealots, i find that 6 is perfect for the time being. This should be a basic protection incase of a rush.
- during the zealot warping, warp in a forge in your base and a pylon at the front close to the zealots.
- now warp in a asymilator, build about 4 more probes and get them to get gas.
- when the forge is complete warp in 2 cannons at the front and graduly build some more zealots. The amount now is up to you.
- while the cannons are going get a cybernetics core. and build some more pylons.
- when this is done ur front protection should be at a safe level and you should then warp in a robotics facility, followed by the robotics support bay.
- but while the support bay is warping, make a shuttle.
- when the support bay is complete build 2 reavers ( they dont need the upgrade for more scrabs because i find that the enemy takes the reaver out quick anyway so 2 reavers do more damage).
- build scrabs for them and send em off to the enemy base which hopefully you scouted out which i forgot to add.
- land them at the back near their gatherers and make sure they dont go for the buildings but the workers. once the workers are gone then do aditional damage.
- this attack firstly weakens their economy.
- u can expand on your base now anyway you like but i find it best now to have 2 arbiters, 3 templers, a hell of a lot of zealots, dragoons if you wish 2 probes and another 2 reavers.
- send your men to an area near their base and close them in with cannons, BUT NOT AT THE ENTRANCE WHERE THEY CAN SEE!!! just close by
- the arbiters must have recall ready and number up your zealots or dragoons. The templers must have the storm upgrade too.
- I found a really good way to use this attack rather then charging in.
- have a shuttle take in those reavers again and start the attack. the enemy will be concentrating on them. I find that this tactic works best vs Terran. If there are siege tanks this next tactics works better. Have 1 arbiter fly over the base while the 3 templars are under it. Use a storm on a large amount of troops they have or the siege tanks. Then the second arbiter comes in and both recall as many men as possible. send in ur men and let them attack freely. if the enemy tries to retreat those cannons at the front should stop him.
- The enemy would just see those reavers come in and when the other attack comes he will not know where to concentrate his fire power on.
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I recomend this tactic to players that are familiar with Protoss because it isnt easy to get used to. The attack was originally made for the Terrans but works well on Zerg aswell. I DO NOT RECOMEND IT FOR THE PROTOSS!!! Also if vs Terrans have a team of 4-6 zealots move away from your base to a covered spot. This way if Terrans brind an attack with tanks, the zealots can surprise the tanks from behind.
Arth AKA Shadow_01
CreepColony's Opinion: A good strategym, but kinda complicated, so not recommended for newbies.