3 Way Kill
Submitted by BaCkSpaCe_LB
1. Make tons of drones, and when u have 9, make an overlord
2. Continue making drones, until u have 15 on minerals (u can have 12 drones or so instead), and make an overlord, and a spawning pool with yur 15th drone
3. Make sure u have defence, like sunkens, and then build a 3 hydralisk dens (upgrade everything), and if you have the money, another hatchery
4. Make 3 drones and turn them all into extractors, turn 1 hatchery into a lair.
5. Make 3 drones on each extractor.
6. When lair is complete, make a spire and a queen's nest, and make tons (20) of hydralisk for defence, and turn 5-7 of them into lurkers, and burrow them for defence. When queen's nest is done, turn lair into hive, and upgrade spire to greater spire.
7. Make more hydralisk until u have about 36. (Or you can make 12 ultralisk, but make a defiler mound and make 3 defilers for dark swarm for ultralisk, or plague)
8. Make 24 mutalisk.
9. Make 12 guradiens.
10. Make 15 or so scourges.
11. Devourers are optional...if you're going to make some, 12 would be more than enough.
12. Time for the attack. If you are with a partner, tell him when to atack, so u both attack togeather. Also, before you attack, make tons of spore colonies at the sides, for d...and some more lurkers for ground, but not much people would use ground units this late in the game, and if they do, most people wouldn't bother bringing detectors, so 10 lurkers is plenty if you set them up all at the entrance to your base) For the attack, send the guardiens all to the minerals. DON'T ATTACK YET UNTIL YOU HAVE EVERYTHING POSITIONED!! Put the mutalisk on the other side.
13. Put scourges somewhere, to hide them.
14. Put hydralisk at the entrance.
15. ATTACK!! If the opponent has big ships (carriers, cruisers, etc) use your scourges to take them all out. The guardiens' job is to take out the command centre, or nexus, or main hatchery, and the workers (SCV's, probes, or drones) and shout destroy all gorund defence before attacking, and they will have no problem with photon cannons because they have longer range, and 12 guardiens will take out a cannons really fast. Mutalisk is for taking out air units, and ground defence...they die pretty fast, so thats why you should have 24. hydralisk is for taking out anything they see, and should support the guardiens with air defence. While this attack is going on, keep making mutalisk, and keep sending them. There, at this point, is no need to morph any into devourers lurkers. If the opponent has a lot of crusier, or carriers, retreat units to a safe distance, and send tons of scourges and take them all out. By then, they should have no units left, because they probably would hav!
e spent all their time and money to make them.
P.S. This works best in a map with shared bases, and works best if you call no rush for a certain amount of time. If there is no rules, make lots of hydralisk at the beginning, and make only 2 extractors, and only have about 15 mining minerals, until you have good enough defence for a early rush. Also, when u have a lot of money, and not enough gas, make more extractors and whenever u have time (like when you need to make overlords) and you have the money, make more hatcheries and drones for resources. this works really good when you have about 8 hatceries. And, if you have the money, make 2 spires and more buildings, so you can keep upgrading. Upgrading is important and you should always upgrade when given the chance. Caraspace, i think, is more important then attack, because it prolongs your units life a lot more. PLZ email me or tell me on icq (my # is 125093593) and tell me if my strategy is helping u, and to chat about starcraft and other strategies! And please give me !
serious opinions!!
CreepColony's Opinion: If your opponent has lots of air, devourers would really help.