2 Tanks/5 Marines Rush
Submitted by [...viCe...]
My two tanx 5 rine is a good rush...its good against zerg and terran but not so much against toss. The reason is that zealots are so strong and tanks and rines kinda sux against them. but enemy riners and lingers/sunkeners are very good targets for this.
1.Start by clicking on your CC and pushing "s" then quickly drag a box around your scv and click on a mineral. while scv are going to the mineral try putting each scv on a different one. its ok if u dont get an scv on a different mineral but try.
2.the scv that you made at first should be ready soon so get ready by pre-dragging a box and as sonn as he comes out assign him to a free mineral.make another scv when you get a few more minerals.
3.Keep making scv until you reach 9/10 (your 8th scv) right when u get to that scv make a depot. try putting it fairly close. NOT AT THE ENTRANCE. like above a geyser or somewhere close as speed is important.
4.make more scv's until you are at 10/10 and at that time when your 10th scv pops out you depot should be done. now quickly take the scv that just finished the the depot and make a refinery.
5. never stop making scv's through out this whole process. but only que 1 at a time! never more. when your 11(!) scv is done SCOUT. i cant stress this enough. 11 scout. if its a map you know like bgh or LT you pretty much know where the bases are so take 11th scv and hold shift while clicking on the different base locations on the mini map.
6.on your 12th scv make a barrax and make some more scv...1 scv should be que'd at all times.now the next 2 scv's that come out should go strait to gas.And at 15/18 make another depot.
7.your barrax is almost done now so when its done you should have enough money for 1 factory. when the scv that made your last depot is done make another factory. thats 2 factories...you may have to stop making scv's for a second so you will have enough for the other factory.
Sometime soon make another depot and start making marines then addons to your facts and seige mode then 1 tank outta each factory and and a few more marines...when both tanks are out MOVE!! take your marines and make them team 1 and your tanks team 2. you should know where they are and what race ect. when you find their pitiful base go setup shop and tell your marines to hold and cover your tanks.
Either they are teching to dt lurk carrier(!) or reaver or whatever or they have some units to throw at you. If they are terran, most likely they are going marines and medics (sad) so you will need more tanks and marines try holding your your position until you have more units. 4 tanks and like 8 rine can take and amount of m&m's. But just see what you can do. if all you can do is scare them with your very fast metal thats ok.
Now if they are zerg (easiest) they will ALWAYS have sunkens. they wont expect you to have tank so soon so seige and blast away. dont forget.. VERY IMPORTANT never stop making depots and rine and tanks.
Que 2 marines and a tank at each fact always, the scv that you have will never let you run outta money unless you que to much stuff. Now. if you want you can do many things. If they are going air make an armory for goliaths and like 2 more facts.. and if they are going goons make more tanks and mass zealots make vultures and if they are zerg... then uhhh anything will work...LMAO. oh yeah if you see the tech for dt's or lurkers always make a comsat and a few rets for cloak detection just in case unless you want to make some starports and get a few science vessels.
When you get this strat down i can promise you will own all except that pesky toss so if you see a toss player make another barrax and a whole lotta firebats and medics with tanks. unless you want vultures. vultures OWN i swear.
so remember 11 scout and you will be fine, just realize what you need to counter other units if there is a will there is a way ;) ;) ;)