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Archive for July, 2007

StarCraft – Recon

Recon is one of the most important elements in strategy games. You must first locate the enemy, then keep track of what they are doing. If you can immediately locate expansion towns and destroy them, and always meet your opponent’s forces with counter-forces, victory will be assured.
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StarCraft – Hotkeys

Selecting Units | Control Groups | The F2-F4 Keys | Waypoints | Command Queues

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StarCraft – High Ground & Cover

High GroundStarcraft utilizes the elements of both higher ground and cover to add a deeper level of strategy to the game. Experimenting with different units in these terrain types can yield some very effective tactics.

Units that are in trees are considered to be “in cover”. Any units that are in cover only have a 70% chance of being hit. Keeping more vulnerable units, such as Marines, under the cover of trees greatly increases their life expectancy and allows them to hold their own against more powerful units.

Units attacking from lower ground to higher ground only have a 70% chance to hit. Also, units on lower ground cannot see higher ground but will counterattack any units that are attacking from higher terrain (even if the higher terrain is not visible.) Using units with longer ranges, such as Siege Tanks, on high ground areas gives them a better field of vision and makes them much less vulnerable to attack.

StarCraft – Unit Sizes & Damage

Units in Starcraft are one of three different sizes: small, medium and large. The size of a unit is taken
into account when calculating the effects of different classes of damage. This is why, for example, a Firebat
is very effective against Marines, but has a minimal effect on Siege Tanks.
The damage classes and their effectiveness in relation to the three unit sizes are as follows:
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Brood War Walkthrough – Zerg

Brood War Walkthrough Contents:

Zerg Missions

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